AI Insights · Timothy · January 2022
Top 5 Android Tank Games Performance in South America - Q4 2021
A look into the performance of the top 5 tank games on Android in South America during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 tank games on the Android platform in South America demonstrated varied performance across several metrics, including weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Tank Stars
From CASUAL AZUR GAMES, Tank Stars saw its weekly revenue fluctuate, peaking at approximately $415 in mid-October before experiencing a decline towards the end of the quarter, ending at around $234. Weekly downloads showed a significant spike early in the quarter, reaching over 105K in the first week of October, but then gradually decreased to about 64K by the end of December. Meanwhile, weekly active users started strong at around 573K, peaked at 605K, and then saw a downturn, closing the quarter at approximately 410K.
War Machines: Tanks Battle Game
Published by Wildlife Studios, War Machines: Tanks Battle Game maintained a relatively stable weekly revenue, hovering around $14K-$18K throughout the quarter. Downloads peaked at nearly 70K in mid-December, though they fluctuated between 26K and 58K during the quarter. Active users increased steadily from approximately 254K at the start of the quarter to a peak of 311K in mid-October, before ending the quarter at around 247K.
Massive Warfare: Tanks PvP War
TinyBytes' Massive Warfare: Tanks PvP War saw a significant increase in weekly revenue, starting at $225 and ending the quarter at $724. Downloads fluctuated, with a peak of around 42K in the final week of December. Active users followed a similar trend, starting at 56K and peaking at approximately 66K by the end of December.
World of Tanks Blitz
World of Tanks Blitz from Wargaming Group saw its weekly revenue steadily increase, peaking at about $12.6K in mid-December before settling at around $8.8K at the end of the quarter. Downloads were fairly consistent, ranging between 13K and 27K, with a slight increase towards the end of the quarter. Active users grew from around 33K to 47K, maintaining a steady upward trend throughout the quarter.
Super Tank Rumble
Lumidia Games' Super Tank Rumble experienced modest revenue growth, peaking at $54 in the last week of December. Weekly downloads showed variability, with a notable spike to about 8K in late November. Active users saw a gradual increase from approximately 11K to a peak of around 16K in late November, before ending the quarter at 11K.
For more detailed insights and data, visit Sensor Tower.